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Patch 1.99

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The first of our Version 1.99 installments is now live. Version 1.99b will follow tomorrow, Thursday, September 10th, with character transfer functionality.

Dark Age of Camelot 
Version 1.99a Release Notes 
Necromancers, Realm Rank Abilities, and Atlantean Glass 
September 9, 2009 


Our summer intern, Aubrey Gress, worked extremely hard to fix many outstanding bugs, particularly ones involving Realm Rank 5 abilities, Necromancers, and combat, in general. We hope that you enjoy his work. Aubrey finished his internship with us on Friday, so we give him our thanks and wish him well!


  • NPCs have been added to the border keeps in the Frontiers that will buff players with concentration buffs. These NPCs are located next to the hasteners and will sell buffs to players for gold or bounty points.



  • All spells now take advantage of resistance debuffs.
  • Melee critical hits are capped at 50% extra damage against pets.
  • If a player is sprinting their pets will now also sprint to keep up with them.
  • Casting debuffs on mesmerized pets will no longer break the mesmerize spell.
  • When a pet hits a player with a hit buffer, the pet's controller will be informed of how much damage was absorbed by the buffer.
  • Shadowstrike will now always perform a style after being used.
  • Pulsing realm abilities such as Speed of Sound will no longer be interrupted by other forms of pulsing abilities.
  • Fixed an issue that was causing realm abilities to be overwritten by regular chant abilities. If the player is pulsing 2 realm abilities, and tries to pulse a regular ability, then the player is notified and the spell fails.
  • Haste and damage add songs will no longer break Speed of Sound.
  • Negative Maelstrom now properly increases the amount it dealt over time.
  • Players can now receive secondary realm points for healing Necromancer pets.
  • Charmed monsters that cast spells will no longer repeatedly try to buff Vampiirs.


  • Realm abilities which increase your chance to get a critical hit are no longer counted twice for bomber pets when casting Damage over time spells.


  • Ferocious Will now displays the correct information when delved.


  • The delve for the Blade Barrier ability now displays the correct information.


  • The Summon Mastery master level ability will now only work on the Commander pet.
  • The Juggernaut realm ability will now only work on the Commander pet.


  • When Sputin's Legacy procs due to a spell, the attacker will no longer have his attack timer reset to 5. This was preventing spellcasters from being able to cast for 5 seconds after attacking the Healer.


  • Spell range equipment bonuses now properly extend to necromancer pets.
  • Realm abilities which increase your chance to get a critical hit are no longer counted twice for Necromancer pets when casting Damage over time spells.
  • Necromancers will now receive realm points for healing other players when using Champion Level healing spells.
  • Necromancer pets now keep up with the caster when the Necromancer uses a boat.
  • Poisonspike now works on Necromancer pets.
  • When a Necromancer pet is attacked, any illusion effects will be dispelled from the Necromancer.
  • Necromancer's Holy Blessing will no longer heal the Necromancer's pet twice if the Necromancer is in a group.


  • Shield of Immunity now interacts with archery correctly.


  • Chain Lightning now has a 25% chance of targetting a pet while 75% of the time it will target a player. If a player can't be found then it now goes back and tries to find a pet again.
  • Additional targets of Chain Lightning will now display a spell effect after the original target is hit.


  • Charge no longer negates the Minion Rescue stun cast by pets summoned by Minion Rescue.


Hibernia Monsters

  • Both members of the dergan caravan will now properly spawn near the dergan caravan leader in Lough Derg.

Items Notes

  • The bounty point jewelry and cloak items sold at the border keeps are now tradeable.
  • (Albion) The Robe of the Infidel is now correctly dyable with cloth dye.
  • (Hibernia) All versions of Azure's Folly are now dyable with weapon enamel.


Item Notes

  • The Artifact Credit and Master Level Credit tokens that can be purchased with bounty points are now tradeable.
  • All Master Level final encounters will now drop a new type of currency called Atlantean Glass. This may be used to purchase tokens which can be turned in for a piece of Dragonslayer Armor or the player's Dragonslayer Weapon. The following NPCs accept the Atlantean Glass currency.
Trishy in Camelot 
Brohd in Jordheim 
Elenora in Tir na Nog

Note: The player will only have access to the Atlantean Glass store if they are level 50. 


  • Channelers have made their way to the housing markets of each realm allowing for easier transportation.
  • Retired Consignment Merchants have made their way to the market and entrance kiosks of the housings zones, making it easier to teleport using a market token.


  • The Trials of Atlantis bounty point merchants are now active on Gaheris.

We now bring you Version 1.99b! Detailed Character Transfer information beyond the version notes can be found here. Our Character Transfer FAQ can be found here.

Dark Age of Camelot 
Version 1.99b Release Notes 
Character Transfers 
September 10, 2009 


Welcome to Version 1.99! As many of you know, much if the game play in Dark Age of Camelot is driven by RvR, and a solid RvR game play experience is dependent on a large population. While the population of our Devon cluster has remained healthy, the population of our Killibury and Bossiney clusters have fluctuated, which can make good RvR difficult to find. To address that issue, Version 1.99 introduces the ability for Devon, Killibury, and Bossiney characters, as well as their houses, guild data, and guild houses, to transfer over to our brand new server called Ywain. It is our wish that these three communities come together at last and have some great times out in RvR!

We appreciate your patience through this process!


  • Added the "/freexfer" command, which allows you to transfer your character to servers enabled to receive transfers.
  • Added the guild transfer commands, "/gc packhouse" and "/gc transfer", which will allow a guild leader to pack a house for transferring it to a new server, and to pack a guild for transfer with the player to the new server.
  • The "/gc transfer" command leaves the original guild in a state where it cannot invite new players and cannot invite other guilds into an alliance or be invited into an alliance. It can also not have a house transferred to it in this state. The new version of the guild on the destination server will function normally.
  • Your guild name is transferred with you when you use the "/gc transfer" command.
  • Transferred guilds can be reformed with as few as two people in your group.
  • The house repossession and the "/gc packhouse" processes will collect the consignment merchant object and all hookpoint objects to be transferred or saved. The consignment vault contents will also be collected during the "/gc packhouse" process.
  • Players on Classic servers who are level 50 will be required to accept or complete the quest "Classic Transfer Gift" before using /freexfer. This quest is given by the Royal Accountant in the Capital Cities and gives special Master Level tokens which can be traded in to grant Master Levels 1 through 5 once players arrive on Ywain.
  • Players transferring from Classic servers to Ywain will be able to visit the following NPCs to trade in the Classic versions of any of the new Dragon drops or Shrouded Isles chest pieces for the ToA version: Trishy in Camelot, Brohd in Jordheim, or Elenora in Tir na Nog.

Ywain Note: For the time being, any time you us the slash commands to invite a player to a group or guild who is on a different Ywain number from you, the correct syntax is "/invite <playername>-Ywain#" or "/gc invite <playername>-Ywain#." Inviting someone via the "Invite" button works as normal. Our next version will work towards removing all of the -Ywain# portion of the names.



  • The Sphinxes will no longer return bounty points to players who've already had credit for they turned in token. Choose wisely when buying credit tokens, these tokens will still remain tradable.

We now bring to you Version 1.99c. Detailed Character Transfer information beyond the version notes can be found here. Our Character Transfer FAQ can be found here.

Dark Age of Camelot 
Version 1.99c Release Notes 
Character Transfers 
September 11, 2009 


  • The /freexfer process will now repossess only your lot in your home server, not your lot in every server in the cluster.
  • You no longer have to empty all repossession vaults before buying a house lot
  • We have added improvements to stop the wrong vaults from being accessed.
  • When you first log in on Ywain, you may receive a house rent due notification. Disregard this notification. It will discontinue once you enter the housing region.
  • We resolved an issue that was causing the transfer process to stall. If you had a character transfer still pending, you will need to reissue the "/freexfer" command.

Dark Age of Camelot 
Version 1.99d Release Notes 
Character Transfers 
September 15, 2009 


  • Problems with losing access to your house related to visiting other servers on your cluster are now resolved. If you were affected by this, go to your housing region on your home server and it will be automatically fixed.
  • You can now access the Ywain10 housing regions via channelers.

Dark Age of Camelot 
Test Version 1.99e Release Notes
General Changes
October 6, 2009 (part 3)
October 2, 2009 (part 2)
September 30, 2009 (part 1)


  • Archery shots will no longer hit targets entering stealth prior to the ability being activated.
  • Vaults 5-8 are now accessible from the Personal Vault Merchants in the housing markets, regardless of whether you currently own a house.
  • Players that have had a damage over time spell cast on them will now be able to target their attacker using the Target Last Attacker hotkey.
  • Abilities which increase damage dealt by a player will now properly increase Damage Over Time abilities when outside of the base range of a ability which has had its range augmented.
  • A player participating in a duel casting a ground targeted area of effect spell will no longer cause the duel to end.
  • We have changed the login client so that it will no longer display Server, Realm or total population numbers since the totals display incorrectly for clustered servers. Player population numbers are still available on the Camelot Herald.



  • Reanimate Corpse will now be correctly removed after the buff duration has expired.


  • You can no longer use stag form abilities when stunned or mesmerized.


  • Chamber loading times have been decreased from 10 seconds to 6 seconds.
  • The recast time on chamber unloading has been increased to 10 seconds for all chambers.

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