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Patch 1.101
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Dark Age of Camelot
Version 1.101 Release Notes
Epic Encounters
February 24, 2010
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Introduction
Welcome to Patch 1.101! New in this patch you will find several Class balance improvements to the Druid Class, significant reworking of the Epic Encounters as well as improvements to rewards for successfully taking enemy Towers and Keeps!
Read on for the full changes and we’ll see you in the Frontiers!
New Things and Bug Fixes
* Cure Nearsight and Purify Vision: These spells have been changed and will now additionally cure Silence from the target. As such, these spells have been renamed Cure Senses and Purify Senses. * Certain zones are now flagged as Epic Zones. These zones now relocate anyone logged out for more than 30 minutes to a safe spot typically located at the start of the zone, except for the main Realm Dragon zones. The locations for these Epic Zones place you safely outside the Faction towns, near the bindstones. The following zones are now considered Epic Zones: o Dartmoor o Avalon City (and the Crystal Cave) o Caer Sidi o Malmohus o Trollheim o Tuscaran Glacier o Sheeroe Hills o Fomor o Galladoria o Sobekite Eternal o Temple of Twilight o Halls of Ma’ati o Deep Volcanus o City of Aerus * Spells, including DoT’s, now properly trigger monster defensive procs in PvE. Many epic encounters have had their defensive procs rebalanced in terms of frequency and duration to compensate for this fix.
Class Changes and Fixes
Druids
* The Damage over Time spell from the Nature Affinity Specialization has been moved to the Baseline Spell List: o Level 5 – Contamination – 3s cast / 12s duration – 1500 range – 9 damage / tick – 4 power o Level 8 – Pollution – 3s cast / 12s duration – 1500 range – 15 damage / tick – 5 power o Level 10 – Moldiness – 3s cast / 12s duration – 1500 range – 18 damage / tick – 7 power o Level 15 – Wither – 3s cast / 12s duration – 1500 range – 27 damage / tick – 9 power o Level 19 – Corruption – 3s cast / 12s duration – 1500 range – 34 damage / tick – 12 power o Level 23 – Blight – 3s cast / 12s duration – 1500 range – 42 damage / tick – 15 power o Level 29 – Dry Rot – 3s cast / 12s duration – 1500 range – 52 damage / tick – 19 power o Level 35 – Dilapidation – 3s cast / 12s duration – 1500 range – 63 damage / tick – 22 power o Level 41 – Degeneration – 3s cast / 12s duration – 1500 range – 74 damage / tick – 26 power o Level 48 – Defedation – 3s cast / 12s duration – 1500 range – 87 damage / tick – 31 power * The Damage Shield in the Nature Affinity Specialization Line has been changed from a concentration–based effect to a timed buff, as follows: o Level 3 – Briarsprout – 2s cast / 30s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 1.3 DPS – 4 power o Level 6 – Pricklesrpout – 2s cast / 35s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 2.0 DPS – 6 power o Level 13 – Burrsprout – 2s cast / 40s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 3.5 DPS – 12 power o Level 18 – Thornsprout – 2s cast / 45s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 4.6 DPS – 16 power o Level 25 – Spursprout – 2s cast / 50s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 6.0 DPS – 22 power o Level 34 – Thistlesprout – 2s cast / 55s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 7.9 DPS – 29 power o Level 44 – Spinesprout – 2s cast / 60s duration / 60s recast – 1000 range / 300 radius – Damage Shield: 10.0 DPS – 37 power * An Ablative Armor Buff has been added to the Nature Affinity Specialization. This buff will absorb both Melee and Magic Damage: o Level 10 – Barrier of Cedar – 3s cast / 10s duration / 5s recast – 1500 range – 50 damage (50% per hit) – 6 power o Level 20 – Barrier of Ash – 3s cast / 10s duration / 5s recast – 1500 range – 125 damage (50% per hit) – 12 power o Level 30 – Barrier of Oak – 3s cast / 10s duration / 5s recast – 1500 range – 225 damage (50% per hit) – 18 power o Level 40 – Barrier of Blackwood – 3s cast / 10s duration / 5s recast – 1500 range – 350 damage (75% per hit) – 24 power o Level 50 – Barrier of Ironwood – 3s cast / 10s duration / 5s recast – 1500 range – 500 damage (75% per hit) – 30 power * A pet–based Offensive Proc has been added to the Nature Affinity Specialization. This buff will proc a PBAE heal, centered on the pet: o Level 15 – Touch of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 100 Heal (1000 radius) – 15 power o Level 25 – Clutch of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 150 Heal (1000 radius) – 22 power o Level 35 – Embrace of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 200 Heal (1000 radius) – 29 power o Level 45 – Power of Nature – 3s cast / 20m duration – 1500 range – 10% Proc Rate, 250 Heal (1000 radius) – 36 power * The Ablative in the Nature Specialization Line has been changed as follows: o Level 10 – Barrier of Cedar – 3s cast / 15s duration / 5s recast – 2000 range – 100 damage (50% per hit) – 6 power o Level 20 – Barrier of Ash – 2.8s cast / 15s duration / 5s recast – 2000 range – 225 damage (50% per hit) – 12 power o Level 30 – Barrier of Oak – 2.7s cast / 15s duration / 5s recast – 2000 range – 350 damage (50% per hit) – 18 power o Level 40 – Barrier of Blackwood – 2.6s cast / 15s duration / 5s recast – 2000 range – 500 damage (75% per hit) – 24 power o Level 50 – Barrier of Ironwood – 2.5s cast / 15s duration / 5s recast – 2000 range – 675 damage (75% per hit) – 30 power
Warlocks
* The Primary Damage spell in the Cursing Baseline has been changed as follows: o Level 1 – Minor Annulling Curse – 2.6s cast – 1500 range – 5 damage – 7% power o Level 2 – Annulling Curse – 2.6s cast – 1500 range – 9 damage – 7% power o Level 5 – Minor Consuming Curse – 2.6s cast – 1500 range – 21 damage – 7% power o Level 8 – Consuming Curse – 2.6s cast – 1500 range – 32 damage – 7% power o Level 12 – Major Consuming Curse – 2.6s cast – 1500 range – 45 damage – 7% power o Level 15 – Minor Dismantling Curse – 2.6s cast – 1500 range – 57 damage – 7% power o Level 20 – Dismantling Curse – 2.6s cast – 1500 range – 73 damage – 7% power o Level 26 – Major Dismantling Curse – 2.6s cast – 1500 range – 96 damage – 7% power o Level 33 – Minor Crushing Curse – 2.6s cast – 1500 range – 120 damage – 7% power o Level 43 – Crushing Curse – 2.6s cast – 1500 range – 155 damage – 7% power o Level 50 – Major Crushing Curse – 2.6s cast – 1500 range – 179 damage – 7% power * The Primary Bolt Damage spell in the Cursing Baseline has been changed as follows: o Level 4 – Cursed Blast – 2s cast / 20s recast – 1875 range – 24 damage – 8% power o Level 7 – Cursed Burst – 2s cast / 20s recast – 1875 range – 36 damage – 8% power o Level 10 – Cursed Explosion – 2s cast / 20s recast – 1875 range – 55 damage – 8% power o Level 13 – Cursed Mortar – 2s cast / 20s recast – 1875 range – 75 damage – 8% power o Level 17 – Cursed Bomb – 2s cast / 20s recast – 1875 range – 98 damage – 8% power o Level 22 – Cursed Ruination – 2s cast / 20s recast – 1875 range – 116 damage – 8% power o Level 28 – Cursed Destruction – 2s cast / 20s recast – 1875 range – 149 damage – 8% power o Level 36 – Cursed Devastation – 2s cast / 20s recast – 1875 range – 188 damage – 8% power o Level 46 – Cursed Annihilation – 2s cast / 20s recast – 1875 range – 239 damage – 8% power * The Primary Bolt Damage spell in the Cursing Specialization Line has been changed as follows: o Level 2 – Lesser Bolt of Ruin – 2s cast / 20s recast – 1875 range – 14 damage – 8% power o Level 4 – Greater Bolt of Ruin – 2s cast / 20s recast – 1875 range – 29 damage – 8% power o Level 9 – Lesser Bolt of Havoc – 2s cast / 20s recast – 1875 range – 63 damage – 8% power o Level 14 – Greater Bolt of Havoc – 2s cast / 20s recast – 1875 range – 96 damage – 8% power o Level 17 – Lesser Bolt of Destruction – 2s cast / 20s recast – 1875 range – 117 damage – 8% power o Level 20 – Bolt of Destruction – 2s cast / 20s recast – 1875 range – 136 damage – 8% power o Level 24 – Greater Bolt of Destruction – 2s cast / 20s recast – 1875 range – 162 damage – 8% power o Level 28 – Lesser Bolt of Death – 2s cast / 20s recast – 1875 range – 189 damage – 8% power o Level 36 – Bolt of Death – 2s cast / 20s recast – 1875 range – 243 damage – 8% power o Level 48 – Greater Bolt of Death – 2s cast / 20s recast – 1875 range – 324 damage – 8% power * The Primary Damage spell in the Cursing Specialization Line has been changed as follows: o Level 3 – Curse of Hurt – 2.8s cast – 1500 range – 16 damage – 7% power o Level 8 – Curse of Pain – 2.8s cast – 1500 range – 39 damage – 7% power o Level 13 – Curse of Detriment – 2.8s cast – 1500 range – 62 damage – 7% power o Level 19 – Curse of Ruin – 2.8s cast – 1500 range – 90 damage – 7% power o Level 23 – Curse of Peril – 2.8s cast – 1500 range – 109 damage – 7% power o Level 27 – Curse of Devastation – 2.8s cast – 1500 range – 127 damage – 7% power o Level 35 – Curse of Disaster – 2.8s cast – 1500 range – 164 damage – 7% power o Level 47 – Curse of Death – 2.8s cast – 1500 range – 219 damage – 7% power * The Range Primer in the Cursing Specialization Line has been changed as follows: o Level 1 – Enduring Range – 3.5s cast / 10s duration – 1750 range – 15% power o Level 11 – Expanded Range – 3.3s cast / 10s duration – 2000 range – 15% power o Level 22 – Extended Range – 3.1s cast / 10s duration – 2250 range – 15% power o Level 32 – Boundless Range – 2.9s cast / 10s duration – 2500 range – 15% power o Level 42 – Critical Range – 2.7s cast / 10s duration – 2750 range – 15% power o Level 49 – Perennial Range – 2.5s cast / 10s duration – 3000 range – 15% power * The Primary Bolt-Ranged Root spell in the Hexing Specialization Line has been changed as follows: o Level 1 – Hexed Clutching Root – 2s cast / 8s duration / 20s recast – 1875 range – Root – 5% power o Level 6 – Hexed Grasping Root – 2s cast / 20s duration / 20s recast – 1875 range – Root – 5% power o Level 11 – Hexed Bonding Root – 2s cast / 25s duration / 20s recast – 1875 range – Root – 5% power o Level 15 – Hexed Webbing Root – 2s cast / 30s duration / 20s recast – 1875 range – Root – 5% power o Level 21 – Hexed Clutching Root – 2s cast / 35s duration / 20s recast – 1875 range – Root – 5% power o Level 25 – Hexed Holding Root – 2s cast / 40s duration / 20s recast – 1875 range – Root – 5% power o Level 31 – Hexed Tangling Root – 2s cast / 45s duration / 20s recast – 1875 range – Root – 5% power o Level 36 – Hexed Tenacious Root – 2s cast / 56s duration / 20s recast – 1875 range – Root – 5% power o Level 47 – Hexed Detaining Root – 2s cast / 74s duration / 20s recast – 1875 range – Root – 5% power * The Primary Lifetap spell in the Hexing Specialization Line has been changed as follows: o Level 3 – Molding Hex – 2.5s cast – 1500 range – 13 damage (70% returned as health) – 7% power o Level 8 – Rotting Hex – 2.5s cast – 1500 range – 32 damage (70% returned as health) – 7% power o Level 14 – Dissolving Hex – 2.5s cast – 1500 range – 55 damage (70% returned as health) – 7% power o Level 20 – Decaying Hex – 2.5s cast – 1500 range – 79 damage (70% returned as health) – 7% power o Level 27 – Decomposing Hex – 2.5s cast – 1500 range – 106 damage (70% returned as health) – 7% power o Level 35 – Polluting Hex – 2.5s cast – 1500 range – 136 damage (80% returned as health) – 7% power o Level 43 – Corrupting Hex – 2.5s cast – 1500 range – 167 damage (80% returned as health) – 7% power o Level 50 – Putrifying Hex – 2.5s cast – 1500 range – 194 damage (90% returned as health) – 7% power * The Secondary Damage over Time spell in the Hexing Specialization Line has been changed as follows: o Level 5 – Infernal Sore – 16s duration – 1500 range – 9/pulse o Level 9 – Infernal Eruption – 16s duration – 1500 range – 17/pulse o Level 19 – Infernal Rot – 16s duration – 1500 range – 34/pulse o Level 30 – Infernal Degredation – 16s duration – 1500 range – 54/pulse o Level 41 – Infernal Infection – 16s duration – 1500 range – 74/pulse o Level 46 – Infernal Erosion – 16s duration – 1500 range – 83/pulse * The Primary Bolt-Ranged Heal spell in the Witchcraft Specialization Line has been changed as follows: o Level 4 – Lesser Bolt of Mending – 2s cast / 20s recast – 2250 range – 66 health – 9% power o Level 9 – Bolt of Mending – 2s cast / 20s recast – 2250 range – 132 health – 9% power o Level 15 – Lesser Bolt of Renewal – 2s cast / 20s recast – 2250 range – 210 health – 9% power o Level 21 – Bolt of Renewal – 2s cast / 20s recast – 2250 range – 288 health – 9% power o Level 29 – Lesser Bolt of Healing – 2s cast / 20s recast – 2250 range – 391 health – 9% power o Level 38 – Bolt of Healing – 2s cast / 20s recast – 2250 range – 506 health – 9% power o Level 46 – Greater Bolt of Healing – 2s cast / 20s recast – 2250 range – 615 health – 9% power * The Primary Heal spell in the Witchcraft Specialization Line has been changed as follows: o Level 1 – Spell of Minor Mending – 3.2s cast – 2000 range – 20 health – 6% power o Level 6 – Spell of Mending – 3.1s cast – 2000 range – 63 health – 6% power o Level 10 – Spell of Greater Mending – 3s cast – 2000 range – 100 health – 6% power o Level 12 – Spell of Minor Renewal – 3s cast – 2000 range – 118 health – 6% power o Level 18 – Spell of Renewal – 2.9s cast – 2000 range – 172 health – 6% power o Level 22 – Spell of Greater Renewal – 2.8s cast – 2000 range – 208 health – 6% power o Level 26 – Spell of Minor Healing – 2.7s cast – 2000 range – 244 health – 6% power o Level 35 – Spell of Healing – 2.6s cast – 2000 range – 325 health – 6% power o Level 42 – Spell of Greater Healing – 2.5s cast – 2000 range – 388 health – 6% power * The Secondary Lifetap spell in the Witchcraft Specialization Line has been changed as follows: o Level 2 – Lesser Beguiled Pain – 1500 range – 9 damage (30% returned as health) o Level 3 – Beguiled Pain – 1500 range – 13 damage (30% returned as health) o Level 8 – Greater Beguiled Pain – 1500 range – 32 damage (30% returned as health) o Level 13 – Lesser Beguiled Injury – 1500 range – 51 damage (30% returned as health) o Level 19 – Beguiled Injury – 1500 range – 75 damage (40% returned as health) o Level 24 – Greater Beguiled Injury – 1500 range – 94 damage (40% returned as health) o Level 33 – Lesser Beguiled Hex – 1500 range – 128 damage (50% returned as health) o Level 43 – Beguiled Hex – 1500 range – 167 damage (60% returned as health) o Level 49 – Greater Beguiled Hex – 1500 range – 190 damage (60% returned as health) * The Powerless Primer in the Witchcraft Specialization Line has been changed as follows: o Level 5 – Pure Cast – 3.5s cast / 10s duration o Level 17 – Fluent Cast – 3.2s cast / 10s duration o Level 28 – Skillful Cast – 2.9s cast / 10s duration o Level 36 – Artistic Cast – 2.7s cast / 10s duration o Level 41 – Masterful Cast – 2.5s cast / 10s duration
Frontiers Notes
* We have increased the base RP rewards given for tower and keep captures. * Towers and Keeps level 5 and above will now grant bounty points to players level 35 and above: o Tower Capture: 150 BP’s o Keep Capture: 600 BP’s * We have increased the RP rewards given by the amounts shown for the following RvR missions: o Tower Capture: 500 RP’s (Up from 250) o Keep Capture: 3500 RP’s (Up from 500) o Capture a keep and all its towers: 5000 RP’s (Up from 2000) o Open Relic Gate: 7500 RP’s (Up from 4000) o Kill Players: 1000 RP’s (Up from 750) o Open Darkness Falls: 1500 RP’s (Up from 750) * Concentration Buff NPC’s have been moved near the Frontier Portal Stones. * Concentration Buff NPC’s now offer their buffs for gold first, bounty points second.
Camelot Classic World Notes
Trifecta
* Costs and rewards for Trifecta have been updated. o It now costs 10 gold to purchase a Trifecta Token. o Tier 1 Trifecta rewards now include: essence of an afrit, Dragon Scales and Atlantean Glass. o Tier 2 Trifecta rewards now include: reforming energies of an afrit, Aurulite Clusters, Dragon Scales and Atlantean Glass. o Tier 3 Trifecta rewards now include: larger amounts of Dragon Scales and Atlantean Glass, Draconic Stones, Legendary Components, Complete Master Level Credits, Epic Mounts and more.
Darkness Falls Dungeon
* NPC’s have been added to Darkness Falls that will buff players with concentration buffs. These NPC’s are located at each entrance and will sell buffs to players for Gold or Bounty points.
Quests
* Dragon Mythirian quests are now repeatable.
Albion Monsters
* Golestandt: The damage values of this monster have been reduced. The main breath weapon attack now gives an immunity timer that protects against further resistance debuffs. The primary special attacks have had their reuse timer increased from 2 minutes to 5 minutes. New mechanics have been put into place to target inattentive players.
Midgard Monsters
* Gjalpinulva: The damage values of this monster have been reduced. The main breath weapon attack now gives an immunity timer that protects against further resistance debuffs. The primary special attacks have had their reuse timer increased from 2 minutes to 5 minutes. New mechanics have been put into place to target inattentive players.
Hibernia Monsters
* Cuuldurach: The damage values of this monster have been reduced. The main breath weapon attack now gives an immunity timer that protects against further resistance debuffs. The primary special attacks have had their reuse timer increased from 2 minutes to 5 minutes. New mechanics have been put into place to target inattentive players.
Item Notes
* Adolescent Dragons in the Epic Dragon Zones no longer drop Realm Dragon treasure. They continue to drop high end accessory items and Scales. Adolescent Dragons in New Frontiers still drop Realm Dragon treasure.
Shrouded Isles World Notes
Albion Monsters
* Xanxicar: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players. * Monsters in Avalon City now have a wider variety of styles and spells to use.
Midgard Monsters
* Nosdoden: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players. * Monsters in Trollheim now have a wider variety of styles and spells to use.
Hibernia Monsters
* Myrddraxis: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players. * Monsters in Fomor now have a wider variety of styles and spells to use.
Item Notes
* Monsters in Avalon City now drop Dragon Scales. * Monsters in Trollheim now drop Dragon Scales. * Monsters in Fomor now drop Dragon Scales. * Xanxicar, Nosdoden and Myrddraxis: These monsters will now drop Realm Dragon treasure and have had their Dragon Scale drops increased. The Realm Dragon treasure is temporary until new handmade items can be implemented. The amount of Scales dropped by these dragons has been increased. * Apocalypse, King Tuscar, Queen Kula and Olcasgean: These monsters will now drop many more breastplates and other recently upgraded treasure. * The secondary bosses such as Hurika, Jailer Vifil, the Horsemen and the Primals in the Epic Dungeons have been given greatly increased chances to drop more breastplates and to drop them more often. * Caer Sidi, Tuscaran Glacier and Galladoria: Players inside these dungeons will now be relocated to the entrance once the Epic Dungeons reset. When you hear the following message: “The walls begin to bleed…”; “A low rumble echoes throughout the Tuscaren Glacier!“ or “The roots begin to quake and new sprouts begin to grow…” you will have 10 to 30 minutes to prepare for being moved back to the entrance.
Trials of Atlantis World Notes
Monsters
* Draco: This monster is now greatly reduced in level but has been given extra hit points, defenses and a few more tricks and abilities. New mechanics have been put into place to target inattentive players. Draco’s Black Hole attack no longer causes players to float in space and be randomly jettisoned into different zones. The attack now has different properties. * Typhon: This monster will no longer stay within the lava for the duration of the encounter. New mechanics have been put in place to allow Typhon to travel on land, negating issues where his treasure could possibly drop in lava. Typhon now drops more Atlantean Glass due to these changes.
Encounters
* Most Master Level x.10 encounters will now spawn every half hour.
Item Notes
* Trogo Zontanos Mageia now give Atlantean Glass for five reforming energies of an afrit. * Sunless Dweller's Buckler is now dyable like other shields of its type. * Atlantean Glass will no longer drop to everyone in a Battlegroup on most Master Level x.10 encounters. Draco is the exception to this and will continue to drop Glass and Scales to everyone in the Battlegroup that is within range. * Atlantean Glass has been added to the vast majority of humanoid and intelligent monsters in all Atlantis zones. * Atlantean Glass has been added in higher amounts to most Master Level .1 - .9 encounters. * Atlantean Glass has been added in higher amounts to most Artifact encounters. * Atlantean Glass has been added to the various treasure chests found throughout Atlantis. These chests also now give more items as well. * Credit requirements for treasure granted by completing most Master Level and Artifact encounters have been lifted. The treasure will drop now regardless if anyone needs credit in the group. * Draco: This monster will now drop more Dragon Scales to each person in a Battlegroup within range. * Draco: This monster will now drop Astral Weapons in addition to the Astral Armor. Draco now drops Realm Dragon treasure appropriate to the Realm defeating the dragon. * Astral Weapons and Armor: These items have been increased in utility. The changes are retroactivein most cases. A partial list of changes include: * Astral Weapons have the same to hit bonus that Artifacts, Champion and Slayer weapons have. * Many class restrictions placed on stats and other bonuses have been removed. * Breastplates OR leggings are the only item that needs to be worn after summoning the Astral Cloaks. Weapon, Leggings and Breastplate must still be worn to summon the Cloaks. Cloaks are no longer summoned via a charge. They are now summoned simply by wearing all three components. * Many existing procs have been enhanced or altered for better performance in RvR. Example: Skin of Iron now behaves as a persistent effect while Astral Leggings of Fortification are worn. * Most Astral Weapons and Armor have been given a secondary charge or proc.
Labyrinth World Notes
General
* NPCs have been added to the Labyrinth that will buff players with concentration buffs. These NPCs are located at each entrance and will sell buffs to players for gold or bounty points Monsters * Zhulrathuul: This monster is now defended properly by his golems and has been given a few more tricks and abilities. New mechanics have been put into place to target inattentive players.
Items
* Zhulrathuul: This monster will now drop Realm Dragon treasure appropriate to the Realm defeating the dragon. Zhulrathuul now has a chance to drop the Demon Fang Necklace of the Dracolich each time he is defeated. The One Time Drop quest is still in place for those defeating him for the first time. The amount of Scales that Zhulrathuul drop has been increased.